Tsuka-Ito Testing

All of us have been very busy with other projects, but i’ve been squeezing some C:SI stuff in-between. I have been messing with some new techniques for making Ito. One of the most common and reconizeable patterns is the center twist, i’ve been expiermenting with better ways of achieving that effect with a limited use of prims. It’s fairly simple to do when using 2 or more prims for each loop, but I wanted to do an entire segment with 1 prim.

I have been messing with modeling the twist in with varied results since i’m handicapped by Maya’s NURB restriction. Right now i’m testing putting the twist in the texture, similar to what Robby did on the Kodachi.

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