| | | |
Welcome to the Official Combat: Samurai Island Website!
Scores can be looked up by using the Scores link to the right. To register for this website you'll need to purchase a C:SI compatible weapon and click the "register" button on the included hud under the "options" tab. Weapons can be found in Samurai Island and various other locations in Second Life. If you have forgotten your password click here
 | Latest SL Release Candidate breaks Sheath/Draw feature |  |
|---|
As reported by Arishia Nishi here on the forums, the latest Second Life Release Candidate viewer does not properly reflect changes to transparency on attached items, which results in the sheath and draw functionality of all Combat: Samurai Island weapons not working correctly in all cases.
It is bad enough that a very large number of people use the Release Candidate as their primary viewer, but at least those people can make the choice about whether they wish to use a broken viewer. It is critical that this problem is fixed before the Release Candidate becomes the official release, so please add your voice - and your vote - to let Linden Lab know that this is unacceptable by voting on VWR-13097 on the Second Life bug report system. | |
|---|
|
|---|
|
|---|
 | The End of Another Year! |  |
|---|
Thanks from all of us at C:SI. We hope you've all had a great holiday! We've reached a couple milestones this year, breaking over 2 million duels fought by over 20,000 avatars! It has been pretty amazing to see the community grow so much and it's something we're all proud of haven been apart of.
After a particularly brutal semester Arch and I are ready to get back to work on C:SI. Though things have slowed down in the last few months, we're due for a new update to address some bugs (and switch to mono) before moving on to the new stuff!
Also, I'd like to thank Robby for letting people know some of us were still alive and Ayame for her dedication to work in SL and C:SI. (check out her sim "Musashi"). Special thanks to everyone who has been supporting Combat:Samurai Island and it's community!
Hope you've all had fun with us this year, we look forward to the next!
PS: Having a sushi chef as a family friend is awesome. | |
|---|
|
|---|
Esprite Xavier on Thursday 25 December 2008 - 22:43:10 Read/Post Comment: 0
|
|---|
 | Mono server issue causing problems with C:SI weapons |  |
|---|
We've identified an issue with Linden Lab's most recent Mono server rollout, which appears to be causing unacceptable delays when changing from block to attack or back.
Linden Lab is aware of the issue, but I would like to ask that anyone who is currently experiencing problems with very large delays while using a C:SI weapon to please take the time to go to the Second Life Jira bug tracker and vote for issue SVC-2958. Please note that you are required to sign in to the Jira system using your Second Life account in order to vote.
The more of us that go and vote for the issue, the better chance we have of bringing it to the attention of a Linden developer who can help to resolve the issue.
Archanox is currently working on refactoring the C:SI scripts to work in Mono, which we think will provide a lot of benefits not only to us as developers, but also to users as well as owners of popular C:SI regions. This is a long-term plan, however, and is not a substitute or fix for the issue mentioned above.
Please go vote on the issue mentioned above. The more noise we make the better!
----------------------------------------------------- Update: Thanks to everyone who voted for this! This issue quickly ascended the jira list in a few days! It was quickly nailed by the Lindens and the fix is in the 1.24.4 Server being rolled out now. Once again, we appreciate everyone's support! -Esprite[ | |
|---|
|
|---|
|
|---|
 | New C:SI Weapon: Ronin Katana |  |
|---|
Ayame just released a new sword (well actually it has been out for a few days...yeah I'm late..) It's pretty awesome, plus you can get a free "Ronin" outfit at Samurai Island that goes great with it. It's using the second set of sword animations like those on the Dynasty Flame
| |
|---|
|
|---|
Esprite Xavier on Thursday 14 August 2008 - 16:51:40 Read/Post Comment: 0
|
|---|
 | New Bokutō Vendors |  |
|---|
Hello Everyone,
Been awhile since our last update. Sorry about that! Today we began setting up our new bokutō vendors to replace our old bokken models. The new model bokutō was made by Ayame Musashi using sculpted prims (it's only 2 prims!). We also have a new look to the stands, amazing its actually less prims than our old one.
Just like the bokkens the new bokutō are free demos. We'll be replacing all existing bokken vendors with these new ones + placing them to simulators who request them for C:SI related areas.
| |
|---|
|
|---|
Esprite Xavier on Monday 07 July 2008 - 21:32:49 Read/Post Comment: 0
|
|---|
 | Weekly Statistics |  |
|---|
Robby has finally gotten off of his lazy butt and moved the C:SI Weekly Fight Statistics to this site where it belongs ;)

Currently only the most active warriors and most active regions for the current week are being displayed, though there are plans to add more (and more detailed) information to this page in time.
You can check out this week's data by clicking on the "Weekly Stats" item in the menu to the right of this page. | |
|---|
|
|---|
|
|---|
 | Happy Birthday Arch and C:SI! |  |
|---|
Hey Everyone,
Wanted to do something fun today but was on a 14 hour flight so I'm just gonna crash after writing this. :P
First off it's Archy's Birthday (yesterday was his rezday as well 5 years in SL....old fart!) So feel free to bug him with Happy Birthday IM!
Happy Birthday Arch!
Next is also an important day for C:SI because its been 2 years since we first released the first set of swords for sale. We've grown quite abit since then, with over 17,000 unique avatars giving a go with a sharp pointy object. More amazing is recording over 1.6 million duels across the grid since we first began testing of the tracking over a year ago.
Also those of you who visit Samurai Island will notice its undergoing some construction work at the moment and the entire sim has pretty much been cleared. KatanaBlade Anubis is officially remodeling the sim atm and has already begun great work redoing the main C:SI store. She's pretty quick when it comes to remodeling the sims so I don't expect it will be that long. (and they always manage to look better than ever.)
Well its been a great 2 years or so and I really look forward to what's going to be introduced in the future. We all appreciate the support from the community and hope you all continue to support us as we work on C:SI!
| |
|---|
|
|---|
Esprite Xavier on Wednesday 21 May 2008 - 20:00:07 Read/Post Comment: 3
|
|---|
 | New C:SI Weapon : Taketori Katana |  |
|---|
Daikon Forge just released a new katana for the Combat: Samurai Island system, the Taketori Katana. It is available online via SL Exchange or in-world at Samurai Island, House of Blade, and several other locations which can be found via search or in Robby profile Picks.
| |
|---|
|
|---|
|
|---|
 | Proposed change to SL viewer would break C:SI dash |  |
|---|
Update by Esprite: Just tested this in the new viewer, luckily it doesn't break dash but as Robby mentioned it might be confusing to new people. Basically how this works is , you hold down the direction key when you press it the second time and run in that direction. If you let go you walk again. If you have Ctrl-R run toggled on, the double tab doesn't do anything. Give it a test and give your feed back to the JIRA post. ---------------------------------------------------------------
According to the sldev newsletter, Linden Lab wants to implement a new "feature" in the next version of the Second Life viewer that could potentially break the ability to dash or use a few (some as yet unreleasred) combat attacks :
DEV-4706 - Make running more intuitive by double-tapping forward Essentially, they propose making it necessary to double-tap the forward key in order to run, rather than using CTRL-R. Double-tapping movement keys is, not coincidentally, used by C:SI and many other products to help make up for the fact that scripts have access to such a limited number of controls.
There is a JIRA issue (VWR-6232) for petitioning Linden Lab to not implement this feature.
Please take a few minutes to go vote in support of this petition, and help us get the word out about this critical issue : If this "feature" gets implemented, there will be a great many other products that are broken, such as teledash-style dashing devices, some flight assist products, and more. | |
|---|
|
|---|
|
|---|
 | Having trouble with jumping in Havok 4? |  |
|---|
Many people in the C:SI community have noticed that the new Havok 4 physics engine has, among other things, significantly reduced the height of the avatar jump.
This has had a dramatic effect on combat for many people, as well as making many existing obstacle courses and training tools unusable.
WarKirby Magojiro has filed a JIRA bug on the issue : JIRA SVC-1975
In the comments to that issue, Alexa Linden asks a question that would seem to indicate that they were not previously aware of the problem :
Can you provide us with Comparative metrics for this? are you noticing this difference without your AO on?
If this issue is important to you, and you'd like to convince Linden Lab to fix it, please follow the link given above and vote for the issue. Also, please leave a comment to convince the Havok 4 dev team that this is an important issue and is worth fixing. | |
|---|
|
|---|
|
|---|
| | | | |  | | | |