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Animation Overrides
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Shindo Otsuka
Fri Feb 29 2008, 07:12PM
Registered Member #823
Joined: Sun Jan 27 2008, 07:04PM
Posts: 132
Nuuuu! Everyone go bald NOW! Lag = the devils play ground for mischief! XD I will play bald! lol

Let's have a play date with our swords! >:D

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Malachi Rothschild
Fri Feb 29 2008, 08:40PM
Registered Member #104
Joined: Tue Oct 30 2007, 07:40PM
Posts: 106
You should go further and only spar in the "Ruth" avatar with no additional prim attachments or gadgets.

A good katana fight is like a good conversation.

It's deeply engaging, reciprocal
and it flows smoothly.

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RobbyRacoon Olmstead
Sat Mar 01 2008, 01:03AM


Registered Member #13
Joined: Sun Oct 14 2007, 02:54PM
Posts: 141
I've done that.

Not on purpose, though :(

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Malachi Rothschild
Sat Mar 01 2008, 09:36AM
Registered Member #104
Joined: Tue Oct 30 2007, 07:40PM
Posts: 106
xD

A good katana fight is like a good conversation.

It's deeply engaging, reciprocal
and it flows smoothly.

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Foxy Kyong
Sat Mar 08 2008, 11:36AM

Registered Member #862
Joined: Thu Jan 31 2008, 11:12AM
Posts: 1
One thing I've spotted is the height at which some fighters seem to reach during a jump anim.

I've always put it down to an anim in their ao, but now I'm not so sure.

I won't mention the product I came across because someone is bound to adopt it, and we don't need more people using it, but it contains a flight assist.

I'm sure that sim owners can look in logs to see what scripts and attachments people are using.

Until such steps are taken we won't have a more level playing field.

Time to die...
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RobbyRacoon Olmstead
Sat Mar 08 2008, 04:00PM


Registered Member #13
Joined: Sun Oct 14 2007, 02:54PM
Posts: 141
Yes, there are a number of jump assist devices, and I see them used more than I would like. I'm not sure why anyone would want to use them in a duel, though, it just doesn't seem all that beneficial to me.

As for looking in logs, that's more difficult than it ought to be, as Second Life doesn't really give any great tools for doing so :(

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Shindo Otsuka
Mon Mar 31 2008, 07:58AM
Registered Member #823
Joined: Sun Jan 27 2008, 07:04PM
Posts: 132
So, when are they going to have AO's in the HUDs? I mean, that kinda makes sense right? It could be an option... I'm posting in Suggestions!

Let's have a play date with our swords! >:D

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