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Kiku Otsuka
Thu Nov 15 2007, 09:30AM
Registered Member #257
Joined: Mon Nov 05 2007, 09:58AM
Posts: 8
I thought I would dig up some old topics from the old forums since we have a fresh start with this new site. I think opinions have changed a lot since the forums were most active about a year ago so hopefully this will be worthwhile.

So this is my argument against spacebar use:

1 - The C:SI system was designed to achieve a balance internally. Everything should have a potential cost and gain.

2 - The balance is achieved through the scripting of the system and the environment the system is intended to operate in, namely SL and its default physics (however quirky they can be).

3 - Anything that breaks this balance is disallowed.

4 - There are two broad areas that exploits/cheats/dirty fighting can be applied: internally (the system itself) or externally (SL).

5 - Hacks, resheathing mid duel, block bumping, are exploits/cheats that effect internal balance. They somehow disrupt the way the swords are supposed to operate while in a duel.

6 - Move enhancers, macros and flying are exploits/cheats that manipulate the external environment that the system was intended to function in, or allow you to do things within the environment that were unintended and effect system balance on an external level.

7 - 5 and 6 are disallowed because they offer advantages by breaking the balance of the system, create circumstances where something happens other than what someone fully informed should reasonably expect during the course of a duel, and create potential for some sort of advantage by either creating a more powerful attack or negating the balance of potential gains and costs of the move.

Spacebar is basically a form of move enhancer. A move enhancer allows you do to things that normally are not allowed by SL's physics. So with a move enhancer you can run faster, jump higher, etc. The spacebar can allow you to move faster, remain air borne longer by hovering, or alter the height of your jump by making it shorter than normal. It also allows for temporary flight (also banned during duels) or do specials in mid air (which is also possible with flying). The spacebar also disrupts hard falls, where after falling from a high height (say after getting kicked while jumping or after a double jump), you are temporarily frozen on the ground before you can move again (which has a strategic component, since this makes you vulnerable to specials and some people use this reasonable expectation in their strategy of when to use a special).

So spacebar has the effect of two banned things, move ehancers and flying, and in some cases is worse since it can be even more diverse and useful than a move enhancer (I don't think a move enhancer can break a hard fall?). Since it is not fundamentally different it should be subject to the same rules.

Here are some common objections and how I don't think they work:

1 - Everyone has a spacebar, its part of SL.

- But so is flight. And unlike quirky physics (which is also part of SL), spacebar use is conscious and deliberate, whereas strange physics occur accidentally despite the potential to exploit it. Bad SL physics does not justify flying, move enhancers, and so shouldn't be relevant to spacebar either.

2 - I use it in moderation, or I use it in a certain situation that isn't that big a deal.

- Using move enhancers, macros, or hacks in moderation is not ok, and using them to achieve a somewhat subtle result is not ok, so shouldn't be ok for spacebar either. I used to use it myself for breaking hard falls and catching runners, but stopped using for both. For one, hard falls have a strategic advantage that someone can reasonably expect, anticipate, and use for strategy, so I have stopped breaking hard falls with spacebar. Also, dash can be used effectively to catch a runner, assuming they remain on a mat (if they just run away entirely the duel should just be over anyway). It should also be pointed out at this point that the swords have a built in move enhancers, with a cost of stamina. This is done for balance. If someone hacked the swords to use dash and double jump without a stamina cost, that would be cheating. If someone used a move enhancer to do a dash or a double jump, that would be cheating. So spacebar shouldn't be an exception.

3 - Jump slashing was not intended when the developers made the system, and so in unaccounted for in th system's balance.

- The jump slash was not deliberately avoided either, the way banned things were such as outside scripts, shields, flying, move enhancers, etc. Also, a jump slash operates within the "laws of physics" within SL, it can be countered in a number of ways, and has reasonably predictable behavior. It does not in any way resemble anything banned the way the spacebar does.

4 - SL physics are bad so it doesn't matter.

- You can also do an auto two hit combo by hitting two attack keys at the exact same time, but this does not justify macros. If something is flawed or imperfect in the system or in SL, it does not justify or open the door to deliberate exploitation.

5 - It is fun to use or interesting or allows new possibilities.

- I can show you how to do a special that you can curve and circle around in any way you want by flying just after you start it, and it might be interesting or fun to you, but its not relevant.

6 - There is a counter to what I am doing with spacebar.

- The times I have dueled someone who has used a move enhancer it didn't seem particularly helpful to them, but thats not the point.

7 - It took a lot of practice and skill to develop the move I am doing with spacebar, its not just a shortcut and requires skill like anything else.

- Again, there might be all sorts of difficult uses you can use for other comparable, banned things that require practice and skill, but its not relevant. If you say a certain move is ok with spacebar while the rest aren't, you are saying that a move that deliberately disrupts the balance of the environment is ok. Even if the move is somewhat innocent by most standards, you reduce the issue to it being about "most standards", instead of the safe one that you don't do things that disrupt balance however innocently. That is a somewhat clear standard and works for things that aren't so innocent. I don't see how you can take an objective standard and replace it with a subjective one and not expect people to come up with different standards of what is innocent and what isn't.

So there is my argument against spacebar use. Feel free to comment and debate; these forums were really useful back when people used them regularly so it would be cool to see more people using them.

[ Edited Thu Nov 15 2007, 03:53PM ]
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Fionnaigh McLaglen
Wed Nov 21 2007, 08:34AM

Registered Member #231
Joined: Sun Nov 04 2007, 06:12AM
Posts: 6
I agree wholeheartedly with Kiku's analysis. There are parallels with the use of performance enhancing drugs in RL sport. The reason I am attracted to C:SI above all the other combat systems in SL I have so far tried is primarily because of its balance. Add to that the element of (modified) "Bushido"/code of honour and respect, and for me the use of any "exploits" is a complete no-no. I would rather lose a fight honourably than win it by cheating. OK, in RL if someone attacked me with a sword I would use an "Indiana Jones exploit" and shoot him! In SL I fight for fun and the satisfaction of honing my skills with honour and fairness. There is a Sepukku animation available in SL: may I suggest that exploit-users purchase it forthwith and do the honourable thing :)
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Nazomi Nishi
Thu Nov 29 2007, 04:11AM
Registered Member #502
Joined: Thu Nov 29 2007, 03:58AM
Posts: 3
As many of you know Kiku (Mhioki) and myself (Alyssa Moxing) have not only been using the CSI system for over a year now, but have also been friends pretty much the entire time; I have more respect for her than any other CSI player that I have ever met and her views of CSI, as we usually agree. However, we do tend to disagree on the official stance that should be taken on the use of spacebar. So I thought I’d post one of the few arguments out there that will stick up for the long lost art of spacebaring ^_^.

Thought I’d start with the arguments against it, as listed by Kiku:

1. - The C:SI system was designed to achieve a balance internally. Everything should have a potential cost and gain.
_______________________________________

-I fully agree that the devs intended, key word intended, for the system to be balanced, and that every action should have a cost and gain. While many things besides the use of spacebar don’t live up to the devs expectations, I do believe that spacebar does indeed have a cost and of course gain.

Cost:

1. Being left completely open while running using spacebar. While moving with spacebar, its not only difficult to block while pressing it, your block box is usually so far behind you, that your left wide open even when hitting block at the correct time.

2. You can’t actually attack and tap spacebar at the same time. If I wanted to use spacebar to quickly attack Kiku I would have to tap it, stop in front of her and click the mouse button and attack, but could never do all of it while holding down spacebar.

Gain:

1. “Potential” speed gain, as pressing spacebar very well amount in you doing absolutely nothing or become stuck (disadvantage)

2. Increased movement control in stopping and jumping

Many will say, “Alyssa I see so and so do it all the time flying across the screen attacking me.”

And yes, that does happen all the time, Shidji and Jedblue come to mind when thinking of this, also myself included. However, I know for a fact that Jedblue and myself have never touched spacebar to achieve this feet. This flying/floating at high speeds usually happens upon landing after a jump and is a second life physics flaw not spacebar related.

*Note: If you have a dual or quad core this seems to happen more often as second life to my knowledge is still not officially supporting these prossessors
___________________________________________
2 - The balance is achieved through the scripting of the system and the environment the system is intended to operate in, namely SL and its default physics (however quirky they can be).

3 - Anything that breaks this balance is disallowed.

4 - There are two broad areas that exploits/cheats/dirty fighting can be applied: internally (the system itself) or externally (SL).

5 - Hacks, resheathing mid duel, block bumping, are exploits/cheats that effect internal balance. They somehow disrupt the way the swords are supposed to operate while in a duel.

6 - Move enhancers, macros and flying are exploits/cheats that manipulate the external environment that the system was intended to function in, or allow you to do things within the environment that were unintended and effect system balance on an external level.

_____________________________________


These all sort of outline what the average CSI player would consider exploiting the system to gain an advantage over the other player.

However, since I listed that there is indeed a cost and gain system with using spacebar I can’t compare the use of spacebar to the above activities as they provide only gain with no cost.

_____________________________________

Now lets move on to the arguments for people supporting its use that Kiku listed


1 - Everyone has a spacebar, its part of SL.

- But so is flight. And unlike quirky physics (which is also part of SL), spacebar use is conscious and deliberate, whereas strange physics occur accidentally despite the potential to exploit it. Bad SL physics does not justify flying, move enhancers, and so shouldn't be relevant to spacebar either.
____________________________________________

When I use this argument I don’t really use it they way its used here. As in the justifying it because SL physics are terrible. I see it as in everyone has it available to them to LEARN how to use as a skill, yes a skill. I have labeled it as such, because the movements and keys pressed are very complex.

Such moves like side slashing and side/back jump attacks that usually involve stopping yourself by use of spacebar are so difficult that no one new to this system or probably less than 6 months in could perform the movements listed above, in fact I’m not sure anyone besides me and the few people I have dueled since I came back even know what I’m talking about in regards to those moves. Non the less, the fact is that it takes time and practice to do such things is the bases of labeling something as a skill.

2 - I use it in moderation, or I use it in a certain situation that isn't that big a deal.
_____________________________________

Using it in moderation doesn’t make a difference at all. As long as your not hanging in the air for 20mins or using it to go from one end of the map to the other in a duel; it will not make a difference because again it is indeed a skill with cost/gain.

3 - Jump slashing was not intended when the developers made the system, and so in unaccounted for in the system's balance.
______________________________________

Not sure why this is in here, but as a side note and being evil, anything besides the basic attacks and combos, the devs didn’t plan for, period.

4 - SL physics are bad so it doesn't matter.
___________________________________

I agree with Kiku in saying that this is not a valid excuse to use spacebar

5 - It is fun to use or interesting or allows new possibilities.

-I can show you how to do a special that you can curve and circle around in any way you want by flying just after you start it, and it might be interesting or fun to you, but its not relevant.
_________________________________

I’m not sure how the above example has anything to do with spacebar and being interesting. However, if anyone has ever watched Haru and myself duel, well, all I have to say is that they were pretty much the best times I’ve had dueling because they are so insane!

6 - There is a counter to what I am doing with spacebar.
________________________________

I support this statement, otherwise why does Kiku kill me so much =*(

7 - It took a lot of practice and skill to develop the move I am doing with spacebar, its not just a shortcut and requires skill like anything else.
_______________________________________

This is pretty much the entire point of my argument, that using spacebar is indeed a skill that anyone can use WITHOUT manipulating their keyboards (macro keyboards), programs, ect….


Anyways, thanks for taking the time to read my really long post and hopefully more people will see the light in spacebar use……..but probably not =*(


[ Edited Thu Nov 29 2007, 05:41PM ]
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Kiku Otsuka
Thu Nov 29 2007, 07:44AM
Registered Member #257
Joined: Mon Nov 05 2007, 09:58AM
Posts: 8
Imma betch slap ya! Lolz...

...well I just layed down and was about to watch a movie on my laptop and remembered you were going to do this, so this is my about-to-fall-asleep counter argument (I'll probably add more later if I read it tomorrow and it sucks).

I think your main disagreement was that spacebar does come with costs, and so does not resemble the other banned things listed. I'll just say now (I might elaborate later) that the costs you listed for spacebaring (unable to attack, unable to defend) is also true of dash, and dash also costs stamina. Now I know we have all made fun of (or screamed and shouted about) dash and its being useless and that it should be removed, but since becoming more of a spacebar purist in recent months I've actually found dash useful against people when they start getting too evasive. So laugh all you want(!), but I actually like dash now and do use it to catch people, and like spacebar I can't attack while dashing, and like spacebar I can't defend while dashing, yet it allows me to catch people and move at a higher speed and it costs me stam to do it.

So if I were to duel someone who uses spacebar for the same effect that I use dash, then they are doing what I am doing, more or less, only they don't have a cost while I do. You could say that spacebar is still an option to me but thats besides the point if I'm right in what I say above (that its a move that cheats the system by giving you the effect of dash without stam costs).

Also, if something is fundamentally a shortcut or something that subverts balance, that doesn't mean that there aren't complicated ways of using it that require skill in their application. But just because you can skillfully use an exploit, or even find skillful uses for something like say a macro, isn't significant if the issue is about something breaking balance, which I'm saying spacebar does.

I'll admit now that part of the motivation for resurrecting the spacebar debate is because Alyssa/Naz came up with some clever new moves using spacebar that she pwned me with. Now you claimed that on 6 I killed you a lot, and it might just be that there is some counter to what you were doing, but I lost a fight without getting a single hit in, and I couldn't think of what a counter would be to the move you were doing because it was basically a stopped jump with an attack I couldn't see, and the attack seemed to be aimed down so that it caught my block gap. Also, after the attack, you were able to land in completely unpredictable ways since you were moving after having hit spacebar, so had no momentum to try to work against and so I had no way of guessing where you were going to be. So maybe next time we get together you can keep doing that and I can try to find a counter (like I sorta did for that side sliding jump slash you were doing for a while), but I kinda doubt I'll be able to.

Two more quick things... say we did about 50 spars tomorrow night, and I find a way of neutralizing or predicting you are going to do it. I hope its not conceited to say that if it takes me 50 to find it, it might take Newb Nooberton 500 to find it. What about Newb Nooberton, Alyssa?

And finally, I think my main issue with spacebar isn't trying to decide if it is or isn't something that breaks balance, but more just a gut feeling of something being sketchy about it. I think that part of it was that when I started, spacebar was sorta an insiders move that wasn't openly taught, for whatever reason, and I ended up hearing about it first from Nad (lolz). And when the better fighters were known for using spacebar, it was considered a mark against them... like "person A and B are the best, but B uses spacebar", and it did seem relevant to know that, like that would tell me person A was the truly better fighter (you can probably guess who I'm talking about, since this was referring to the two best of the summer of 2006). It had this dirtiness to it even back then. And if I were to make a list of everything I've learned to do with C:SI, I would wish I could just leave spacebar off the list. Its just that feeling of something being dirty or ugly or contrary to the rest.

So I think that is what I dislike about it the most, is since I've started its been this anomaly that I think people have collectively felt stuck with and wished would disappear since it just doesn't seem to fit to many people. Although I think you can justify not using it on argument instead of that feeling I described, I think most people probably start with that feeling of it being off and then try to discover why they feel that way.

So, yeah, I've never found the argument that spacebar has a meaningful cost very convincing and still don't. I know spacebar snobbishness annoys you, but spacebar use (and the possibility of a spacebar plague if you corrupt too many minds!) is as annoying to me. What I USED to be able to do was just say serious fighters don't use it, or those that do simply aren't as pure as those that don't, and then I could give examples of the most "respected" people and that would usually more or less line right up, so new generations didn't respect it either. The problem though is its YOU. I wish I could shake the spacebar right out of you cause I can't just argue from authority when one of the few people I still look up to in the CSI world is arguing with me... /me cries.

But even though you are a big space monkey I still love you. I guess we will have to duel on this forum... for the future of CSI!!!!! Er, well... I don't really care about that, I just want to win, lolz.

[ Edited Thu Nov 29 2007, 07:58AM ]
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Linnae Lusso
Thu Nov 29 2007, 01:25PM
Registered Member #23
Joined: Mon Oct 29 2007, 09:13PM
Posts: 3
Ok, as most people know, I have been around CSI since the beginning. I personally have never used spacebar and never will due to one major reason and it seems to be the only one that realy matters

Spacebar is basically a form of move enhancer. A move enhancer allows you do to things that normally are not allowed by SL's physics. So with a move enhancer you can run faster, jump higher, etc. The spacebar can allow you to move faster, remain air borne longer by hovering, or alter the height of your jump by making it shorter than normal. It also allows for temporary flight (also banned during duels) or do specials in mid air (which is also possible with flying). The spacebar also disrupts hard falls, where after falling from a high height (say after getting kicked while jumping or after a double jump), you are temporarily frozen on the ground before you can move again (which has a strategic component, since this makes you vulnerable to specials and some people use this reasonable expectation in their strategy of when to use a special).

that right there is the whole point behind this thread, Kiku, and Nazomi both know me and I have been around a long time...... I have never supported spacebar use or teached it to anyone...... the fact of the matter is when CSI started no one used to even think about using spacebar. Now as time goes by, the fact of the matter is true what Kiku says.... people pulling off attacks that are normally impossible due to the way the swords work and there is usually no real way to defend against it, its an imbalance that if the developers could remove the use of spacebar they would...... it is already banned from any CSI sanctioned tournament. I am not saying I am the best fighter in CSI but I have seen this argument go round and round. The developers standpoint is there they do not allow it, so therefore why can't people honor it? If CSI is truly about honor and friendship no one would be using it cause it tends to show dishonor to the developers who stated themselves that spacebar was not intended for use with the CSI combat system. I'm not saying I am the best fighter out there but I have been around a long time, longer than anyone else, a few people know of my original avatar and I would like to keep it that way... but I have been a good friend of all the developers I have helped work on bugs, bring bugs the community has found to their attention and have overall tried my best at improving the quality of the CSI community. It just seems that as time goes on CSI becomes less about honor and friendship all it becomes all about winning, which is not the point at all, I beleive CSI can return to what it was originally but in reality it is up to the community to make the change, I can only suggest it. I hope everyone sees my standpoint about CSI, Spacebar, and the way people currently act and do things and hopefully things will change for the better.

With Love to All True CSI Players,
Linnae Lusso

[ Edited Thu Nov 29 2007, 01:28PM ]
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JulieAnne Rau
Thu Nov 29 2007, 02:27PM

Registered Member #107
Joined: Tue Oct 30 2007, 08:52PM
Posts: 77
Linnae Lusso wrote: "it is already banned from any CSI sanctioned tournament"

And I would like to add, it is also banned at the unsanctioned Tokugawa Shogunate Kumite Tournament as well.

JulieAnne
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Colin Kiernan
Thu Nov 29 2007, 04:12PM
Registered Member #166
Joined: Thu Nov 01 2007, 01:51PM
Posts: 66
On the beta grid with Havok 4, I have been unable to get the spacebar dash to work, so I think that might be impossible with the new physics engine. It still stops your movement, though. Another big change is that you can't move around as freely in the air anymore. Not only will this greatly affect jump slashing, but I think it will also affect Alyssa's move that Kiku described as "basically a stopped jump with an attack." Have you tried this on the beta grid, Alyssa? From my experience, I don't think you will be able to land anywhere other than on their head or right next to them.

As I was reading this thread, it occurred to me that spacebarring is a lot like drugs. Pretty much everyone has tried it. A lot more people do it than you realize. It's pretty much banned everywhere, but a lot of people think it shouldn't be. People who don't do it at all risk being labeled as snobs. If you don't rotate your spot, you will have to amputate a limb. Wait, forget about that last one. :P

It seems to me like the best thing to do is ask who you are fighting about spacebar use, and agree on it. Because it seems like the majority either uses the spacebar or doesn't care (maybe I'm wrong about this), it should be assumed that spacebar is allowed unless one of the fighters says otherwise. It also seems like if two fighters agree on spacebar use during a tournament, that should be fine. It wouldn't affect any other fights, would it?
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Nazomi Nishi
Thu Nov 29 2007, 05:04PM
Registered Member #502
Joined: Thu Nov 29 2007, 03:58AM
Posts: 3
To start off with I’ll reply to both Linnae and JuileAnne’s post. I know this sounds like I’m being a mega biatch but it’s the truth; the day I respect either CSI devs tournament rules and for that matter Tokugawa’s, is the day either of them actually have a tournament. Since CSI’s last official one was at least 6 months ago and I don’t even think Tokugawa’s had more than one; I don’t see that happening anytime soon, especially the way the devs handle tournaments.

Now I know it sounds like I’m badmouthing on the people that made this wonderful system, and it is indeed great or I wouldn’t still be here a year later. However, how can you guys honestly agree to rules and regulations set up by the devs who besides Robby, have no idea how to perform a jumpslash or counter if their lifes depended on it? Sounds absolutely insane to me, and is the main reason why the system is so unbalanced to begin with. If you can’t perform these action yourself and know how to do them, how can you make rules and regulations and for that mater fix them?

Now I’m not saying that any one person should be making these rules. And of course the CSI team is more than welcome to ban anything they want since their running the tournament and its their money, but since that never seems to happen why would you?
_______________________________________________________

Now after that long rant that is going to get me into trouble, ill move on to the three major points in what Kiku was saying about spacebar use.

-So if I were to duel someone who uses spacebar for the same effect that I use dash, then they are doing what I am doing, more or less, only they don't have a cost while I do. You could say that spacebar is still an option to me but thats besides the point if I'm right in what I say above (that its a move that cheats the system by giving you the effect of dash without stam costs).

I would agree with this statement about 8 or so months ago when spacebar actually allowed you to move faster by holding it down.

However, now days this does not apply, because besides jumping up in the air and tapping the spacebar while landing to get a speed boost, tapping spacebar just freezes you. The only way to duplicate what was happening so long ago was by tapping it like a madman, but if you going to waste time doing that, why don’t you just dash as Kiku mentioned? Thus Spacebar does indeed have a greater cost than dashing in the running speed department.
________________________________________________________

I'll admit now that part of the motivation for resurrecting the spacebar debate is because Alyssa/Naz came up with some clever new moves using spacebar that she pwned me with. Now you claimed that on 6 I killed you a lot, and it might just be that there is some counter to what you were doing, but I lost a fight without getting a single hit in

Last time we dueled I did win most of the duels we had (I lost at least two). However, I don’t feel this is a just comparison, because at that time you mentioned to me that you had not dueled for a while, while I had been dueling a couple hours a day for the past week. So I clearly had a slight advantage whether I was using spacebar or not.
_______________________________________________________

Two more quick things... say we did about 50 spars tomorrow night, and I find a way of neutralizing or predicting you are going to do it. I hope its not conceited to say that if it takes me 50 to find it, it might take Newb Nooberton 500 to find it. What about Newb Nooberton, Alyssa?

Now this is probably a true statement or maybe even on the generous side to Newb Nooberton. I would hope that a year+ experience with more than 10,000 duels under my belt that it would take Nooberton at LEAST 500 duels to be able to counter me, probably more like 5000.

Now at the end of the day I use spacebar because its fun, in all honesty tanking is really boring. If I just stood in one place the entire fight I would over time do just as well, but that’s not the point, because its boring, and CSI is supposed to be fun.

Now let me mention one more thing before I shut up. There is indeed a natural progression in your combat style, and you will see this in almost anyone if you are in CSI long enough

1st: Hit and Run, most of us start here with the running and trying to get those quick jabs in whenever we can.

2nd Hit and Run/Tanking, This is where you start to work your way into the tanking aspect of CSI and start to learn about counters and the 1 stun = 2 kicks on anyone but Kiku and Shidji rule.

3rd Pure Tanking, this is where most people are a couple months in to the game and find that tanking and countering is the most effective way to duel, especially in lag where fast movements can only hamper you

4th This is the old fart category for people that have been around for a long time that actually worked hard to get where they are at, and frankly they are super board and usually quit. Now in order to stay interested they come up with new things such as spacebar tactics and like to have some fun. This is why Shidji, Twilight, Kenneth, Haru, and myself are most commonly associated with using it, because anything else is boring and winning is too easy.

[ Edited Thu Nov 29 2007, 05:46PM ]
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Linnae Lusso
Thu Nov 29 2007, 06:10PM
Registered Member #23
Joined: Mon Oct 29 2007, 09:13PM
Posts: 3
You basically implying that people like me or others that refused to use spacebar, did not work hard to get where we were at? at least thats the way it sounds, I personally out date all of you as you so nicely put.... in the old fart catagory... I don't see how me refusing to use spacebar makes me any less than anyone else, as all I am doing is honoring the rules that were set before the players of the system, if people choose to cheat or use spacebar, even though it directly counteracts the physics of secondlife is in violation of the rules, regardless of how much "skill" might be nessecary to pull of these moves with the spacebar... or how "bored" they may get...... as far as "winning to easy" so you wish to make it easier for yourself by cheating and admitting to it outright? somehow that seems flawed....... I could just say screw everything and just use spacebar..... but I like to play fair no matter who the opponent..... as for a fact as of right now, there is a few that can only beat me..... only IF they use spacebar to do those moves..... yes I could have retalited and used spacebar myself but then that lowers me to their level.... which really what it boils down to is cheating........ If they need to do that to win so be it in reality they are the ones who lost even if they did win a duel they lost honor and respect..... and to me honor and respect matter more to me than winning a duel so thats why I will not use spacebar in any fight no matter how "bored" or "Old" I get. I will say this there are more than a few that have worked hard to get where they were at, so to imply only the people that work hard use spacebar is completely wrong, and a tad insulting for that matter.

[ Edited Thu Nov 29 2007, 06:10PM ]
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JulieAnne Rau
Thu Nov 29 2007, 06:23PM

Registered Member #107
Joined: Tue Oct 30 2007, 08:52PM
Posts: 77
Nazomi Wrote "To start off with I’ll reply to both Linnae and JuileAnne’s post. I know this sounds like I’m being a mega biatch but it’s the truth; the day I respect either CSI devs tournament rules and for that matter Tokugawa’s, is the day either of them actually have a tournament. Since CSI’s last official one was at least 6 months ago and I don’t even think Tokugawa’s had more than one; I don’t see that happening anytime soon, especially the way the devs handle tournaments."

Just to clarify my statement. I am quoting from the rules of the Jan 5-6, 2008 upcoming tournament.

JulieAnne

Edited: for spelling


[ Edited Fri Nov 30 2007, 07:53AM ]
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