I hate to say it, but there is another problem with blocks in this update :(
Instead of the old bug, where the sound that played would not match whether hp or stamina was taken, what I'm seeing now is that the person will be in a block, but a slash will succeed, with the right sound, animation, and hp loss. This happens right when someone enters a block, but it seems like by the time the animation shows them in the block, slashes should be blocked.
Like the previous bug, this is rather hard to reproduce. The best way I've found is for someone to stand ready while another person runs towards them. The person running will block as they get into range, while the person standing tries to slash them. I was doing this with Kymberly and we were seeing the bug about every 4 times we did this.
Unfortunately, I've seen this too. I don't have an idea of the frequency, but since Colin had already pointed it out, I'd noticed being run-slashed through a block. As Esprite has pointed out already in another post-reply, this might stem actually from SL lag, wherein the scripts that score the damage trigger before the slash anim. Thus although it looks like my block anim is up in time for the slash anim, my block script might be late against the slash script.
I posted a bit about this on my blog, but the short of it is that if you guys could do some testing while I'm around to watch I'd love to have the opportunity to try to figure this out.
So, I noticed something interesting last night. When I was tanking with my opponent she would stay in the block and I would execute a double combo. The first strike would be blocked and then she would go to counter. But my second strike would get through (there was blood spray and sound, so I'm sure it got through). At the same time my opponents strike would also get through (I know I was lossing points).
I assumed that my first strike should have been blocked and stopped my second strike from working at all?? Did I miss something?